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Archery 3D 

Mobile Game

National Institute of Design and Reliance Games

Genre: Sports

Target group: 25-34 years

Work: From scratch to Playable Prototype

Role: Game Designer

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Archery 3D was my graduation project game. It started with an elaborate research all around archery to the final game development. The steps for my process were:

Design Brief

Ideation

Art Style

Research

Final Concepts

User Testing

Market Study

Meta

Final Game Screens

Final Video

Design Brief

To design and create a 3D Mobile Sports Archery game for the Indian Market

Research
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MID CORE GAMES

HOW DO USERS HOLD MOBILE

25-34 YEARS

THE MILLENNIAL STATE OF MIND

WWWWWH

HISTORY OF ARCHERY

MODERN COMPETITIVE ARCHERY

TYPES OF ARCHERY

ARCHERY EQUIPMENTS

ARCHERY IN INDIA

Keywords from the Research
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Ideation
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Final Game Concept

1. Career Progression Archery

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There are 6 modes in Career archery.

National, Asian, Common Wealth, World Cup, World Championship and Olympics

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Each mode will have 4 levels inside it and Each level will have 5 rounds with 1 bonus round to ease the player from the competitive progress.

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Travel the world to acquire the title of the World’s greatest Archer, by completing all the levels from National to all the way up to Olympics.

2. Aerial Archery

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Shoot aerial targets with a bow. A target throwing machine is kept on the ground which throws targets continuously up in the sky which the player is required to shoot. The targets are thrown vertically as well as in a arc formation.

3. Underwater Archery

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Underwater archery offers the players a challenging and fun-filled test. Target distance is normally shorter than those for field archery. The physics involving water flow affects the arrow making the game more interesting.

Game Mechanics

Worked on the various Game Parameters like:

- Target Score

- Number of Arrows

- Wind Direction

- Target Distance

- Wind​

- Target Movement

- Movement Speed

- Rewards

- Missions

Difficulty Curve

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CONTROLS

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Exploring Look & Feel of the Game

Made various Main menu, HUD, In-game screens, Store and Powerup screen options using photoshop

Final Screens
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Final Video
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