Idle Battle Game
Iphone/Ipad/Android Game
Chimpworks B.V
Team size: 5
Target group: 13+, casual players
Duration: 6months
Work: Game balancing, Monetisation, Economy design, Game meta
Role: Game Designer & Project Manager
Game not released yet (unannounced project)
Project Description:
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A game about collecting and discovering heroes and factions that each possess their own unique & simple 3D art style. Collect Aliens, humans and several other factions to add to your card collection. Unleash your army in the battle field and let them do the fight for you. You can make your army stronger activating their abilities during the battles.
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Simple core loop

Roles and responsibilities
Elaborated Core loop:
Designed the complete game mechanics which included:
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Sources & sinks of soft/medium/hard currency
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Sources & sinks of entire gacha
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Pacing mechanics
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Points where the daily quest & events will fit well later in the game
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Gacha system:
Designed the
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depth & width
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factions in the game
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characters in each faction
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character upgrade system using soft currency
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stats and things being affected by each upgrade
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character promote system (ascension)
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process and stats being affected by each promotion
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Pacing Mechanics:
Designed the pacing in the game using
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Time - (once stuck, wait for offline currency to gather more resources)
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Luck - (gacha system, random chance on getting higher rarities)
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Stats - ( characters can be upgraded, they make the army stronger)
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Currencies - (hard currency can be used to buy progression)​
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Game Ecomony
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Research
I started with researching the economy for the game and thought about "How do I create a game that lasts for years?
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Define
Defined the progression
Defined the pacing
Defined the unlocking of factions & worlds
Defined the character development
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Scale
Ensured that the Mechanics, Sessions, Content and Economy can scale for 2 years atleast.
- Both for heavy spenders and the players ready to invest time through grinding
- Through figuring out cost vs consumption
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I can show the game & share further details only in an interview