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Idle Incremental Game

Iphone/Ipad/Android Game 

Chimpworks BV

Genre: Idle games

Target group: 13+

Work: Game balancing & mechanics

Role: Game Designer

Game is in testing phase (unannounced)

The Idle game what I worked on is in the testing phase currently, and hence I can't reveal too much about the game. Although what I can tell is my work on the game as a Game Designer and elaborate more in the interview.

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My Input:

I majorly worked on balancing & managing the game, like figuring out the values & curves for upgrade costs, multipliers, growth, and prestige. It was important to establish the bottleneck in an 

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Our game is based on the theme of selling different items on each stage & these items will gradually change with each prestige.

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- Production station: Each station has a worker and a manager responsible for producing the item.

- Selling station: One station per stage. Also consisted of a worker & manager responsible for selling items to the customer 

- Carriers: They are the middle men responsible for carrying the product from production to selling station

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All these station workers & managers are upgradable by using soft currency

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Incremental games tend to focus on two primary mechanics: 

  • Autonomous growth 

  • Active player engagement

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These two things were covered by designing & managing the customer system in the game

The most important & interesting part of the game was to manage the customers & their demands. I loved balancing this core as it included careful thinking about: 

- how many customers should come to the station

- at what intervals

- which products should they ask for

- how many products should they ask for etc.​

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Working Method: SCRUM

Softwares: Unity, Asana, Github, Sourcetree

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I can show the game & share further details in an interview

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