Idle Incremental Game
Iphone/Ipad/Android Game
Chimpworks BV
Genre: Idle games
Target group: 13+
Work: Game balancing & mechanics
Role: Game Designer
Game is in testing phase (unannounced)
The Idle game what I worked on is in the testing phase currently, and hence I can't reveal too much about the game. Although what I can tell is my work on the game as a Game Designer and elaborate more in the interview.
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My Input:
I majorly worked on balancing & managing the game, like figuring out the values & curves for upgrade costs, multipliers, growth, and prestige. It was important to establish the bottleneck in an
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Our game is based on the theme of selling different items on each stage & these items will gradually change with each prestige.
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- Production station: Each station has a worker and a manager responsible for producing the item.
- Selling station: One station per stage. Also consisted of a worker & manager responsible for selling items to the customer
- Carriers: They are the middle men responsible for carrying the product from production to selling station
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All these station workers & managers are upgradable by using soft currency
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Incremental games tend to focus on two primary mechanics:
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Autonomous growth
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Active player engagement
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These two things were covered by designing & managing the customer system in the game
The most important & interesting part of the game was to manage the customers & their demands. I loved balancing this core as it included careful thinking about:
- how many customers should come to the station
- at what intervals
- which products should they ask for
- how many products should they ask for etc.​
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Working Method: SCRUM
Softwares: Unity, Asana, Github, Sourcetree
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I can show the game & share further details in an interview